Vasuki Gifts

Rank One

River’s Gift (Level One)
Normally, a Nagah is amphibious only in Kali Dahaka form, breathing water as easily as air. With this Gift, the Nagah may perform the same feat in any form.

System:This Gift’s effects are permanent.

Treesnake’s Blessing (Level One)
The Nagah with this Gift is unusually swift and sure when climbing trees, mountains, cliffs, and even rough walls.

System: The character permanently adds three dice to climbing rolls, and may climb at her full ground movement speed.

Sense Vibration (Level One)
The wereserpent can compensate for her vision completely by using her sense of smell. She can attack invisible creatures normally or navigate in absolute darkness. Wolf-spirits teach this Gift.

System: The wereserpent fully substitutes her sense of smell for her vision, enabling her to distinguish identity and location flawlessly (color and fine details, such as letters printed on a page, remain beyond her). A Perception + Primal-Urge roll may be required to detect things which actively obscure their scent.

Rank Two

Form Mastery (Level Two)
This Gift empowers the Wyld spark that resides in all Nagah, granting the character greater control over her shapeshifting abilities. A wolf-spirit teaches this Gift.

System: When shapeshifting (see p. 285), all difficulties are reduced by 1, and the player no longer needs to roll a single success just to initiate the transformation (thus, shifting from Balaram to Silkaram would be difficulty 5 and require only one success). Additionally, when enacting partial transformations (see p. 286), the player need no longer spend a Willpower point, and the difficulty of the roll is 7. This Gift’s effects are permanent.

Lightning Strike (Level Two)
A cat-spirit grants the Nagah the Gift of blinding speed and lightning reflexes, permitting her to strike before any foe.

System: Once the Nagah learns this Gift, its effects are permanent. She adds 10 to all her initiative rolls, and if she chooses, may spend a Gnosis point to add another 10 to an initiative roll (such an expenditure prevents spending Rage for extra actions, however).

Rank Three

Eye of the Cobra (Level Three)
With an unearthly stare, the wereserpent can draw anyone to within striking distance. A snake-spirit teaches this Gift.

System: The player rolls Appearance + Enigmas (difficulty equal to the target’s Willpower). The Nagah needs three successes to bring the target to his side; fewer successes will at least start the victim moving in the right direction. Once there, the target can do as he pleases, but he must try his best to get to the Nagah until then.

Long Strike (Level Three)
Venomous snakes can typically strike from a distance of half their body length away; a Nagah with this Gift can strike from much farther.

System:The player may spend a Rage point to attack from up to (Rank x 10) feet away in any form other than Balaram.

Sidewind (Level Three)
The vasuki can move with an amazing burst of sinuous agility.

System: The player spends one Gnosis point, then rolls Stamina + Athletics (difficulty 7). For up to eight hours, the Nagah moves at (successes + 1) times its normal land speed. If the character stops moving, the Gift’s effects end.

Rank Four

Belly Ride (Level Four)
While in Vasuki form, the Nagah can enter an unconscious human’s stomach by wriggling down her throat. The human will be oblivious to the serpent being there, even using rationalization to deny its presence.

System: The player spends one Gnosis point, then rolls Dexterity + Stealth (difficulty 6). The serpent can remain in the victim’s stomach for one day per success; after that, he is vomited out. The Nagah can emerge from the victim’s throat at any prior point she desires, as well. The Nagah is unaffected by anything unpleasant or harmful in the stomach while using this Gift.

Rank Five

Assassin’s Well (Level Five)
The vasuki becomes supernaturally adept at manufacturing venom.

System: The player spends one Gnosis point. For the rest of the scene, the vasuki has effectively unlimited doses of venom.

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