Uzmati Gifts

Rank One

Slash of the Death Bear (Level One)
By raking his claws over stone, steel, or some other hard surface, the werebear hones them to razor sharpness. A cat- or bear-spirit teaches this Gift.

System: The player spends one Rage point and the Uzmati takes a full turn sharpening her claws. All claw attacks do two additional dice of damage and are made at –1 difficulty for the rest of the scene.

Ultimatum (Level One)
By pitting his will against his opponent’s, the Gurahl may reduce his enemy’s choices down to two options. (“Fight me now or flee like a rabbit!”) A rattlesnake-spirit teaches this Gift.

System: The player spends a Gnosis point and makes a contested Willpower roll (difficulty 6). Success allows the Gurahl to present an enemy with two choices, and the opponent must follow one or the other. The Gurahl cannot make either of these commands suicidal or directly harmful to the opponent, nor may they both amount to slight rewordings of the same action.

Rank Two

Mangi’s Strong Arms (Level Two)
The Gurahl squeezes the life from her opponent with this Gift. A bear-spirit or death-spirit teaches it.

System: The Gurahl spends an action in concentration. Then the player spends a Rage point and rolls Strength + Primal-Urge. Each success adds one die to the Gurahl’s damage on his next successful grappling attack.

Threaten (Level Two)
The Gurahl stands upright and roars, causing her opponents to flee in terror. A bear-spirit teaches this Gift.

System: The player spends one Rage point and rolls Charisma + Intimidation (difficulty of the victim’s Willpower + 2, maximum 9). Three or more successes cause the victim to flee in terror for (Honor) turns; fewer simply induce fear, producing a –1 penalty to all actions for the same duration.

Rank Three

Crush (Level Three)
This Gift delivers a “bear-hug” from a distance, dispatching enemies without touching them. A bear-spirit teaches this Gift.

System: The player may make grapple attacks out to a distance of (Honor) yards, as a permanent capability.

Silver Claws (Level Three)
Luna sends her children to teach this powerful but painful Gift to those warriors who gain her favor. When invoked, it transforms the werebear’s claws into silver.

System: The player rolls Gnosis (difficulty 7) to activate this Gift. Silver claws inflict aggravated damage to all targets, and are naturally unsoakable to most Fera. The Gurahl suffers searing agony while manifesting these silver claws. Each turn, she gains an automatic Rage point, and all non-combat difficulties increase by one because of the distraction. On each turn that her Rage points exceed her Willpower, she must check for frenzy. The Gift lasts for one scene, unless the Gurahl takes a turn to voluntarily end it sooner.

Rank Four

Delay the Death Bear’s Coming (Level Four)
The Gurahl or a chosen ward may suffer a heroic amount of damage without dying. A cockroach-spirit teaches this Gift.

System: The player spends a Gnosis point and rolls Wits + (Occult or Medicine), difficulty 6. Each success grants the target one additional Incapacitated health level for the rest of the scene. The Gurahl may not use this Gift on herself if she is already Incapacitated.

Strength of the Earth (Level Four)
The Uzmati channels the power of Gaia herself, becoming one with the earth upon which he stands. Though he may not retreat or even move from the spot for the duration of the Gift, he gains many powers through Gaia’s might. An earth elemental teaches this Gift.

System: The player rolls Willpower (difficulty 8). Each success grants one extra die to all Physical dice pools. In addition, the Gurahl may not be surprised, and all attacks are considered frontal. The Gurahl may not move until all foes have been defeated or have fled.

Rank Five

Rage of the Mother Bear (Level Five)
The anger of Mother Bear transforms the Gurahl into a whirlwind of furious motion. Ursa Major herself teaches this Gift.

System: The player spends a Gnosis point and rolls Dexterity + Rituals, difficulty 6. Each success grants the Gurahl one extra action in the next turn, at her full dice pool.

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