Tribes of the Garou Nation

These are the Tribes of the Garou Nation each of them has something they stand for and fight the wyrm in their own way.

Black Furies

Black Furies are all about helping women to find their more aggressive side, they are all about being strong women and helping women to be strong. They also believe men aren't allowed to be sensitive and in touch with their feelings, so their men are known to be gentler than most, it's no wonder the none male Garou from this tribe often join the Children of Gaia.

Initial Willpower 3
Backgrounds Can only be male if you are a Metis.
Beginning Gifts Breath of the Wyld, Heightened Senses, Sense Wyrm

Bone Gnawers

Bone Gnawers fight the Wyrm where ever it breeds and wherever it breeds, they live among societies least, the poor, the homeless the hopeless, fight not only famori but where the wyrm grow in their hearts.

Initial Willpower 4
Backgrounds May not buy Ancestors, Pure Breed or Resources.
Beginning Gifts Cooking, Resist Toxin, Tagalong

Children of Gaia

Mediators and healers, the Children of Gaia embrace Gaia's love for all living things reminding all of us that all are of Gaia.

Initial Willpower 4
Backgrounds No restrictions
Beginning Gifts Mercy, Mother’s Touch, Resist Pain

Fianna

Tonight we party for tomorrow we die! Lovers, fighters and Storytellers this celtic tribe is known for their passion on and off the battle field.

Initial Willpower 3
Backgrounds No restrictions, but at least one level of Kinfolk is recommended.
Beginning Gifts Faerie Light, Persuasion, Resist Toxin

Get of Fenris

Fierce warriors mainly of Nordic heritage. The Get feel all Garou are warriors and should be tempered in the fire of combat which will burn away the unworthy making the Steel of Gaia strong and pure.

Initial Willpower 3
Backgrounds May not buy Contacts.
Beginning Gifts Razor Claws, Resist Pain, Visage of Fenris

Glass Walkers

Using the tools of man to fight the wyrm and trying to lead humans to being less harmful to Gaia, the Glass Walkers use what many would see as the tools of the Weaver to fight the wyrm.

Initial Willpower 3
Backgrounds May not buy Ancestors, Mentor or Pure Breed.
Beginning Gifts Control Simple Machine, Diagnosis, Trick Shot

Red Talons

The only all Lupus tribe working to protect the wolf side and the part of the nation closest to Gaia. Reminding others that despite the fact that lupus borns are slowly dying out that they are still important to the Nation and refuse to lie down and die.

Initial Willpower 3
Backgrounds May not buy human Allies, Contacts or Resources. All of their Kinfolk are wolves.
Beginning Gifts Beast Speech, Scent of Running Water, Wolf at the Door

Shadow Lords

The Shadow Lord believe in mental strength, cunning and guile. Those who cannot keep up deserve to be left behind and those who can will be able to complete needed tasks, regardless of physical imitations. Weaknesses are meant to be exploited, the enemies to take them down friends so that at least the enemy has not used it.

Initial Willpower 3
Backgrounds May not buy Allies or Mentor.
Beginning Gifts Aura of Confidence, Fatal Flaw, Seizing the Edge

Silent Striders

Wanders and nomads, the Striders originated in Egypt and are excellent messengers and storytellers.

Initial Willpower 3
Backgrounds May not buy Ancestors or Resources.
Beginning Gifts Sense Wyrm, Silence, Speed of Thought

Silver Fangs

Leaders of the Garou nation, or at least as they would like to think, the Silver Fangs over the generations haven't added much new to stalk to their Tribe, making them the best and worst of what leaders can be.

Initial Willpower 3
Backgrounds Must spend at least three Traits in Pure Breed.
Beginning Gifts Falcon’s Grasp, Lambent Flame, Sense Wyrm

Star Gazers

Initial Willpower 4
Backgrounds
Beginning Gifts Balance, Falling Touch, Sense Wyrm

Uktena

The Uktena are an enigmatic tribe that deal in dark magics, they use to be strictly native to North America but now except those who's lands are taken or who are taken from their lands by oppressive governments making themselves strong with the blood of refugees.

Initial Willpower 3
Backgrounds No restrictions.
Beginning Gifts Sense Magic, Shroud, Spirit Speech

Wendigo

They are the last of the pure Native American Garou, very
independent and distrustful of outsiders, including non-native Garou.

Initial Willpower 4
Backgrounds May not buy Contacts or Resources.
Beginning Gifts Call the Breeze, Camouflage, Resist Pain

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