Striking Gifts

Rank One

Bellow (Level One)
The Mokolé releases a powerful and terrifying reptilian roar. This Gift is taught by a crocodile-spirit.

System: The player spends one Rage point and rolls permanent Rage (difficulty of the target’s Willpower). If successful, the target reacts as though afflicted by the Delirium. Subtract the Mokolé’s Glory from the target’s Willpower before consulting the Delirium chart. Other shapeshifters can spend one Willpower point to resist the Gift’s effects for the rest of the scene.

Eye of the Raptor (Level One)
The Mokolé can see clearly for miles. A raptor-spirit teaches this Gift.

System: The player rolls Perception + Alertness (difficulty 8). The number of successes equals the number of miles the character can see clearly.

Master of Fire (Level One)
The Mokole can become semi-immune to fire only taking bashing damage from it. An ancestor-spirit or fire elemental teaches this Gift.

System: The player spends one Gnosis point. For the rest of the scene, fire inflicts bashing rather than aggravated damage to the Garou.

Rank Two

Paint the Meadows (Level Two)
The Mokolé may utter pitiable moans and groans to draw prey closer. Margay-spirits teach this Gift.

System: The player rolls Wits + Expression (difficulty of the target’s Willpower). The victim moves closer for one turn per success; if the victim is harmed, the Gift’s effects end.

Sense Gold (Level Two)
Helios has granted the ability to sense a werelizard’s greatest weakness. This Gift, taught by Helios, allows the Mokolé to detect the presence of gold.

System: The player rolls Perception + Primal-Urge (difficulty 7). If successful, she can detect the presence of any gold within 100 yards. Three successes allow her to pinpoint the gold’s location.

Rank Three

Combat Healing (Level Three)
This Gift allows the werelizard to mend his injuries without rest or hesitation — even in the heart of combat — as claws and bullets tear fresh rents in his flesh. While other Fera struggle to mend their wounds under fire, the Mokolé never stops fighting. Elemental spirits teach this Gift, although they must generally be bested in battle first.

System: The Mokolé no longer needs to pause or roll Stamina to heal during combat, and automatically regenerates one non-aggravated health level every round. This benefit is permanent.

Dragon’s Tongue (Level Three)
As the Bastet Pumonca Gift: Thunderbolt.

Hot Ichor (Level Three)
The Mokolé may use her Rage to heat her blood, enhancing her prowess in battle or on the hunt. A raptor-spirit teaches this Gift.

System: The player may spend Rage to increase her physical Attributes at a rate of one point of Rage per Attribute dot gained. This enhancement lasts for a number of turns equal to the Mokolé’s lowest permanent Renown category.

Lash of Ages (Level Three)
The Mokolé can destroy any man-made substance. Plastics, alloys, and other materials not found in nature disintegrate with just a touch. Lawn chairs dissolve into oily puddles and steel melts into iron and carbon. A cockroach-spirit teaches this Gift.

System: The character must touch the material; only materials that are not naturally occurring are viable targets. For instance, a wooden table would be unaffected, whereas a plastic table would melt to the ground. The player makes a Rage roll (difficulty 7); each success reduces twenty pounds of the target material to its base components.

Rank Four

Anger of the Wani (Level Four)
The Mokolé can summon nearly any weather effect she desires: Fog, tornadoes, blizzards, and thunderstorms all await her call.

System: The player spends one Gnosis point and rolls Willpower. (The difficulty varies based on how conceptually close the desired effect is to the current weather patterns of the area). The storm covers 10 miles per success. If the Mokolé summons a thunderstorm, she may spend Gnosis to call lightning down on her enemies (Wits + Occult to hit, 10 dice of aggravated damage).

Scream of Gaia (Level Four)
The Mokolé emits a horrible, ragged scream imbued with Rage and the pain of Gaia. The force of the scream batters foes and knocks them off their feet. Storm-spirits teach this Gift.

System: The player spends a Gnosis point and rolls Rage. Everyone within a 50-foot (15 m) radius, except for the werelizard’s pack, is blasted to the ground to suffer one unsoakable health level of bashing damage per success as a shockwave rips through the area.

Rank Five

Jointsnake’s Mojo (Level Five)
The Mokolé may rejoin severed body parts without even touching them; they simply wriggle back to the stump, reattaching themselves. This Gift is taught by jointsnake-spirits.

System: The player need only spend one Gnosis to call back and reattach a severed body part, so long as that body part is within (Glory x 2) yards.

Wall of Granite (Level Five)
While in contact with earth or rock, the Mokolé can invoke a wall to protect himself. This wall moves with the Mokolé, defending him from all angles. Earth elementals teach this Gift.

System: The player spends one Gnosis point. The wall’s dimensions are three yards high, two yards long and one yard thick (or a similar number of meters), and if the Mokolé desires, it may be extended to encircle a number of allies up to the werelizard’s Gnosis, so long as they huddle close. It has a soak pool of 10 dice, and 15 health levels must be inflicted to penetrate it at any point. The wall lasts for one scene or until released into the earth by the Mokolé.

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