Shinju Gifts

Rank One

Flow of Aura (Level One)
The Kitsune feels the emotional aura of a place — the imprint left behind by events of great sorrow, joy, aggression, and the like. Wood- and stone-spirits teach this Gift.

System: The player rolls Perception + Empathy (difficulty 6). The more successes gained, the more the Fox picks up about the nature of the area’s aura and what caused it. One success might reveal that a building has a foreboding atmosphere; five might reveal that it is actively haunted by the ghost of a traveling student who took his own life there.

Scent of the True Form (Level One)
As the Philodox Gift.

Sense Wyrm (Level One)
As the metis Gift.

Rank Two

Call to Duty (Level Two)
As the Philodox Gift.

Imperial Authority (Level Two)
Shinju can assert their superiority by staring into another’s eyes. Animals fawn, while humans and shenassume the Ninetails is of superior social standing. This Gift is taught by dragon- or phoenix-spirits.

System: The player rolls Charisma + Intimidation (difficulty 6, or 9 against other shen).

Past Whispers (Level Two)
The Kitsune can learn the thoughts impressed upon a place. Intense thought fragments (especially those spoken aloud) may linger for years. Wind-spirits teach this Gift.

System: The player rolls Perception + Occult (difficulty 7). The more successes gained, the more detail is revealed.

Rank Three

Distant Whispers (Level Three)
As the metis Gift: Mental Speech, but the Fox speaks into a river, ground, fire, or other element and the target hears her voice coming from a similar source nearby. Storms are popular vehicles for this Gift.

Eyes of the Cat (Level Three)
As the metis Gift.

Wisdom of the Ancient Ways (Level Three)
As the Philodox Gift.

Rank Four

Roll Over (Level Four)
As the Philodox Gift.

Scent of Beyond (Level Four)
As the Philodox Gift.

Rank Five

Imperial Obligation (Level Five)
As the Philodox Gift: Geas.

Marionette (Level Five)
The Kitsune can make the target move in whatever fashion she wishes by mimicking the desired action. Snake-spirits teach this Gift.

System: The player spends a Willpower point and rolls Manipulation + Subterfuge, resisted by the victim’s Willpower (both difficulty 7); the Kitsune controls her victim for one turn per success.

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