Same-Bito General Gifts

Rank One

Blood Scent (Level One)
The wereshark can sense the presence of hengeyokai or other shen. A sharkspirit teaches this Gift.

System: The player rolls Perception + Primal-Urge. The difficulty to sense shapeshifters is 7, while other shen are 9.

Breach (Level One)
The wereshark can leap impossible distances. Hare-spirits teach this Gift, naturally, though cat-, frog-, kangaroo-, and even fleaspirits occasionally do so as well.

System: The player makes a reflexive Strength + Athletics roll (difficulty 7) to activate this Gift. If successful, the character’s leaping distances are doubled for the scene — or tripled for a single turn with the expenditure of a Willpower point (see Jumping, p. 271).

Fast (Level One)
The wereshark can survive for a long time using only her inner reserves. A sharkspirit teaches this Gift.

System: The player spends one Gnosis point. The character need not eat or drink for the next week.

Killing Bite (Level One)
The Rokea’s mouth briefly becomes a razor-edged nightmare, regardless of her form. A shark-spirit teaches this Gift.

System: The player spends one Rage point. The next successful bite attack the character lands inflicts two extra levels (not dice) of aggravated damage.

Sense Danger (Level One)
As a race charged with survival, the Rokea need to be able to identify danger. This Gift helps the Rokea know whether or not a being or situation is dangerous to her. It is taught by an avatar of Sea.

System: The Rokea focuses for a turn; the player rolls Perception + Primal-Urge to determine if an individual or situation is dangerous to her. The difficulty is 6 for immediate and palpable threats, and 8 for subtler or more roundabout ones.

Shou of Zhong Lung (Level One)
This Gift allows the Rokea to spit out a tiny spirit-shark, which swims away to her Mentor, if she has one, to seek whatever wisdom the Rokea desires. It returns bearing the mentor’s answer once the he provides it — usually within the same session. A frog-spirit teaches this Gift.

System: The player spends one point of Gnosis to create the spirit-shark; the Rokea can ask any question she likes, but the Storyteller decides how long an answer will take.

Teeth of the Skin (Level One)
The wereshark undergoes a startling transformation: Her hide elongates, becoming bristly and sharp like the teeth. The wereshark must be in Gladius, Chasmus or Squadmus form to use this Gift. Porcupine teaches this gift.

System: The character spends a Gnosis point to sharpen her hide. Anyone whom the Same-Bito tackles, grapples or immobilizes takes (Strength + 1) aggravated damage from these new found teeth. Furthermore, those who strike her with bare flesh and score less than five successes on the attack roll take their own Strength in aggravated damage (this does not negate any damage done to the Same-Bito). This Gift lasts for one scene or until the wereshark wills her fur to return to normal/

Rank Two

Gulp (Level Two)
The Rokea may swallow anything she can fit into her maw, then regurgitate it later, unharmed. A tiger shark-spirit teaches this Gift.

System: The player spends one Gnosis point. Swallowed objects may be stored indefinitely, and are considered dedicated for the purpose of shapeshifting Only one object can be stored at a time, although full containers such as backpacks count as ’one object.’

Poisoned Flesh (Level Two)
The wereshark makes her body poisonous. A snake- or spider-spirit teaches this Gift.

System: The player spends one Rage point and rolls Stamina + Primal-Urge (difficulty 7). Anyone who bites the wereshark for the duration of the scene takes one die of aggravated damage per success on the roll.

Restless Waters (Level Two)
The wereshark can compensate for her vision completely by using her sense of smell. She can attack invisible creatures normally or navigate in absolute darkness. Wolf-spirits teach this Gift.

System: The wereshark fully substitutes her sense of smell for her vision, enabling her to distinguish identity and location flawlessly (color and fine details, such as letters printed on a page, remain beyond her). A Perception + Primal-Urge roll may be required to detect things which actively obscure their scent.

Shagreen Skin (Level Two)
The Same-Bito draws on the power of the earth for protection. Her skin grows tough and thick, covered with stony knots of hard, armored flesh. An earth elemental teaches this Gift.

System: The player spends one Gnosis point and rolls Stamina + Primal-Urge (difficulty 7). The character receives an extra die per success on all soak rolls for the rest of the scene (damage from silver remains unsoakable). The character suffers +1 difficulty to all Social rolls save for Intimidation while this Gift is in effect.

Rank Three

Consume Taint (Level Three)
The wereshark’s body is hardened against toxins of all sorts. A rat-spirit teaches this Gift.

System: The wereshark is permanently immunized to poisons, from arsenic to alcohol, and the effects of Wyrm-enhanced toxins. This Gift may be turned off and on at will (such as for enjoying alcohol).

Fathom Sight (Level Three)
The Rokea may project all of her senses for great distances. This Gift works in every direction, even straight up and down, and presents a great means of spying on events on the surface from below the waves. The spirit of any swift-moving fish teaches this Gift.

System: The player spends one Gnosis point and roll Perception + Alertness (difficulty 7). For the rest of the scene, the Rokea may project her senses out for 1 mile per success in water, and 100 feet per success on land.

Gift of the Ray (Level Three)
The Rokea may deliver a venomous sting with her tail or fingertip. Stingray-spirits teach this Gift.

System: The player spends one Gnosis point to manifest the stinger. Stinging is a Dexterity + Brawl attack (difficulty 7). The victim must roll Stamina (difficulty 9) or take lethal damage equal to the Rokea’s Innovation, as well as suffer a –2 wound penalty for the remainder of the scene.

Shark Bones (Level Three)
This Gift renders the Same-Bito’s bone structure collapsible, allowing her to squeeze through any gap she can fit her head into.

System: The player spends one Gnosis and rolls Dexterity + Athletics (difficulty 7). For the rest of the scene, the Same-Bito may squirm through any gap she can fit her face into, moving at her walking speed to do so.

Iron Jaws (Level Three)
The weresharks bites down with such power that her grip won’t loosen until she chooses to let it; even in death, her jaws remain locked. A wolf- or hyena-spirit teaches this Gift.

System: After making a successful bite attack, the player may spend a Rage point to invoke this Gift. For each successive turn she chooses to maintain her grip, she makes a bite attack roll (difficulty 3). While foes can make a resisted Strength roll to break the grip (suffering an additional health level of damage in the process of trying to tear free), the Same-Bito may add half her Willpower to her dice pool (round up).

Rank Four

Form of Sea (Level Four)
The Rokea may change her body into liquid and flow through pipes, under doors, or into any other space that will admit her. She may retain cohesion in this form and “walk” as a humanoid shape, or even drown an opponent by forcing herself down his throat. A freshwater-spirit teaches this Gift.

System: The player spends two Gnosis points. The character can stay in liquid form for (Innovation) hours. The character cannot bite or claw, but can drown air-breathing opponents with a successful grapple attack and holding the opponent until he runs out of breath. If the liquid body is immersed in salt water, the Gift is immediately canceled.

Kun’s Maw (Level Four)
As the Get of Fenris Gift: Fenris’ Bite.

Patient Hunter (Level Four)
The wereshark merges with solid matter, be it a wall, floor, or open ground, and watches what happens around her. At any time, she may spring forward and attack. This Gift is taught by an angel shark-spirit.

System: The player rolls Stamina + Stealth (difficulty 5). The Rokea is undetectable while merged in this fashion.

Perfect Predator (Level Four)
The wereshark’s jaws and teeth transform into glistening and unbreakable jade, able to bite through anything. A shark-spirit teaches this Gift.

System:The player spends one Rage point when making a Bite attack; that attack is made at difficulty 2.

Rank Five

Great Summons (Level Five)
The Wereshark can let out a call into the depths to bring forth ancient aquatic terrors once through forgotten.

System: The player spends two Gnosis points and rolls Charisma + Primal-Urge (difficulty 8). More successes improve the Great Summon's disposition. Traits are left to the Storyteller’s discretion, but should always be impressive.

Primal Assurance (Level Five)
An elder Rokea is certain of his place in the world as few other beings are, and draws strength from this surety. This Gift is taught by an avatar of Sea.

System: The Rokea permanently adds 30 to her initiative total. Additionally, when the player spends a Willpower point for an automatic success on a roll which produces at least one rolled success, the Willpower point is immediately refunded.

Whirlpool Maw (Level Five)
The Rokea opens her mouth, and anything not firmly anchored is swept into it. She doesn’t actually consume the materials (or creatures) swallowed, but they are never seen again. A whirlpool-spirit teaches this Gift.

System: This Gift only works in Gladius or Chasmus form. The player spends a Rage point and rolls Rage (difficulty 7). The Gift functions for one turn per success. During that time, anything that the Rokea could lift (according to her Strength rating) is sucked toward and into her maw. Even objects too large to fit into the Rokea’s mouth disappear into the gaping pit. A living being attempting to resist this suction must grab something sturdy and roll Strength (difficulty 8). This Gift functions only in the water.

Teanoi’s Rage (Level Five)
The wereshark enters an unstoppable blood rage. One of Teanoi’s servants teaches this Gift.

System: The player rolls Rage (difficulty 7). If she gets at least three successes, the wereshark voluntarily enters frenzy. The character immediately gains three points of Rage, and gains another two points at the beginning of each turn that can take him above his maximum — and above ten points. The Rokea’s damage rolls also increase by two dice. This Gift lasts for the rest of the scene.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License