Plague Lord Gifts

Poison Food (Level One)
The Plague Lord may afflict food around him with a terrible pestilence. Fly-spirits teach this Gift.

System: The player spends one Gnosis point and rolls Intelligence + Enigmas. All food within (Infamy x 5) feet of the character becomes temporarily poisonous, inflicting (successes) lethal damage to anyone that eats it during that scene.

Sniffle (Level One)
Germs, microbes, and even the dust in the air conspire to protect the Plague Lord, betraying the presence of his enemies. This Gift is taught by a disease-spirit.

System: The player spends one Gnosis point when she suspects there are others lurking nearby. Any concealed character within (Infamy x 3) yards sneezes, coughs, or otherwise gives away their position.

Toxic Hate (Level One)
The Plague Lord gives of herself to feed the Rage in her heart, burning away her very blood and muscle in the process. The spirits of ancient metis teach this Gift; few members of other breeds have endured enough shame and suffering to learn it.

System: The character may inflict a single level of aggravated damage on herself once per scene, and gain three points of Rage in exchange (even if doing so takes her beyond her permanent Rage rating).

Rank Two

Blur of the Weeping Eyes (Level Two)
As the Hakken Gift: Dark of Night, save that the character spits at her victim rather than spilling ink. The Gift causes the victim’s eyes to swell and become so rheumy that he cannot see. Sewage-spirits teach this Gift.

Dark of Night (Level Three) — A Hakken can cause an opponent to become temporarily blinded. Hakken reserve such underhanded tactics for use against minions of the Wyrm. This Gift comes from a raven-spirit.

System:The Hakken spills a vial of ink; the player spends one Gnosis and rolls Manipulation + Subterfuge, resisted by the target’s Gnosis (if any). Each success blinds the victim for an hour.

Stink (Level Two)
With this Gift, the Ratkin can swell his musk glands, allowing him to spray musk like a skunk. It is, of course, taught by a skunk-spirit.

System: The spray is directed with a Dexterity + Primal-Urge roll (difficulty 7, maximum range of 10 feet). A target struck by this attack must spend a Willpower point to do anything but spend the first turn retching. Afterwards, he subtracts one from his dice pools for the rest of the scene for every two successes rolled. Immersion in water negates this Gift, and it is ineffective against targets with no sense of smell.

Rank Three

Lesions (Level Three)
As the Garou Gift: Halt the Coward’s Flight, but transmitted via bite; impedes movement as sores and lesions appear on the target’s legs and feet. Flea-spirits teach this Gift.

The Get may slow a fleeing (not charging) foe, making him easier to catch. A wolf-spirit teaches this Gift.

System: The Garou must spend one turn concentrating, and the player rolls Charisma + Intimidation (difficulty equal to the target’s Willpower). If the roll succeeds, the target’s speed is halved for the rest of the scene.

Venom Blood (Level Three)
The wererat may change her blood into a black, acidic bile that poisons anyone unlucky enough to come into contact with it. A snake- or spider-spirit teaches this Gift.

System: The player spends one Rage point and rolls Stamina + Primal-Urge (difficulty 7). Anyone coming into contact with the Ratkin’s blood for the duration of the scene takes one die of aggravated damage per success on the roll.

Rank Four

Inflict Pain (Level Four)
The Plague Lord has such mastery over disease that he can control precisely how much pain his victims feel. This Gift is taught by a Pain-spirit

System:The character must successfully bite or claw his victim to use this Fitt. Spend a point of Rage and roll Intelligence + Medicine (difficulty of your target’s Gnosis, or 4). Your victim suffers a penalty to all dice pools equal to half your successes (rounding up, maximum –3) for the rest of the scene. Gifts and powers that reduce wound penalties also reduce these penalties.

Rank Five

Epidemic Contagion (Level Five)
The Plague Lord gains the ability to make his disease magic communicable and highly contagious. This Gift is taught by rat-spirits.

System: If the victim of Blur of the Weeping Eyes, Lesions, or Inflict Pain comes within a yard or so of another person while under the effects of those Gifts, that person must make a Stamina roll (difficulty 7) or also contract the Gift’s ailment. He, in turn, also becomes contagious as if Epidemic Contagion had been successfully activated on him. Ratkin are immune to the spread of these ailments.

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