Kieh Gifts

Rank One

Diagnose (Level One)
The Gurahl can determine anyone’s general health with little more than a glance. A bear-spirit teaches this Gift.

System: The character can take Medicine actions to diagnose patients in only a single turn of inspection. This Gift’s effects are permanent.

Spirit Speech (Level One)
This Gift bestows understanding of the language of the spirit world, permitting the Gurahl to clearly understand and speak with any spirit he encounters. The Gift doesn’t influence spirits’ attitudes toward the werebear in any way, nor ensure that they have any desire to communicate with him. Any spirit can teach it.

System: This Gift’s effects are permanent.

Rank Two

Refresh (Level Two)
The Gurahl’s blessing helps a target ignore pain until the end of battle. A bear-spirit teaches this Gift.

System: The Gurahl must touch her target. The player spends a Gnosis point; the target suffers no wound penalties until the end of the combat.

Sense the Unnatural (Level Two)
The werebear can sense any supernatural presence and determine its approximate strength and type. Supernatural presences can include magic, spirits, Wyrm taint, ghosts, vampires, faeries, and any other such unnatural manifestation — although it won’t pick them out specifically as such. A werebear may sense a person plagued by haunting as easily as a ghost. Any spirit servant of Gaia can teach this Gift.

System: The player rolls Perception + Enigmas (difficulty 6). The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of clotted blood, fear, corpse-meat or whatever else the Storyteller finds appropriate.

Rank Three

Exorcism (Level Three)
This is the Gift of ejecting spirits from places, objects, or even people, whether they are bound or in voluntary possession. Any Incarna avatar can teach this Gift.

System: The werebear must concentrate for three uninterrupted turns. If the spirit does not wish to leave, the player must roll Manipulation + Intimidation (difficulty of the spirit’s Willpower). If the spirit was bound to its lodging, the exorcist must gain more successes than the binder did when tying the spirit to its location. This Gift can be used to “cure” fomori, although doing so inflicts ten levels of aggravated damage at a rate of one level per turn as the Bane tears free of its fleshly home. This ensures the host’s swift demise unless a powerful healer manages to preserve his life during the exorcism.

Name the Spirit (Level Three)
The werebear gains an instinctive rapport with denizens of the Umbra. He can sense the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. Owl- and raven-spirits teach this Gift.

System: The player spends one Willpower and rolls Perception + Occult (difficulty 8).

Rank Four

Spirit Healing (Level Four)
The Gurahl may replenish the Essence of a wounded spirit in the Umbra. A bear-spirit teaches this Gift.

System: The player rolls Charisma + Occult (difficulty of the spirit’s Willpower). Success allows the Gurahl to spend Gnosis to restore the spirit’s Essence, at a rate of two Essence per Gnosis spent.

Spirit Shape (Level Four)
The Gurahl may assume the countenance and form of a creature native to the Umbra, appearing to other spirits as one of their own kind. A coyote-spirit teaches this Gift.

System: This Gift only functions in the Umbra. The player spends a Gnosis point and rolls Appearance + Enigmas (difficulty 7). The Gurahl’s body then assumes the desired appearance for (Wisdom) days. The Gurahl can will the Gift to end earlier if he requires.

Rank Five

Image of the Sky Bear (Level Five)
The Great She-Bear grants the Gurahl a body that glows with seven pinpoints of light similar to the seven stars of Ursa Major’s constellation, allowing the Garou to perform additional acts of healing or protection. Ursa Major teaches this Gift herself.

System: The player spends a Gnosis point and rolls Wits + Rituals. The Gurahl may then touch targets and instantly heal five lethal or bashing damage, heal three aggravated damage, or grant the target mystic armor (equivalent to Kevlar body armor) for the rest of the scene. One of the points of light on the Gurahl’s body goes out each time he uses this Gift’s benefits; when all the lights are extinguished, so is the Gift.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License