Gathering Gifts

Rank One

Mercy (Level One)
Gathering see no use for lethal force when not fighting minions of the Wyrm, but even they succumb to frenzy. This Gift allows the Mokole to use her natural weaponry and Rage without fear of killing her opponent. A dove-spirit teaches this Gift.

System: The player spends one Gnosis point. For the rest of the scene, all damage that the Mokolw inflicts with her own body is considered bashing. A creature killed” by such damage merely falls unconscious, and he may heal the wounds at the usual rate for bashing damage (see Healing, p. 256).

Pack Tactics (Level One)
While the Gathering’s role as the overall leader of Mokole is questionable, there’s no doubt at all who should take control of the pack in battle. By taking the lead and coordinating pack actions, the Gathering gifts all her packmates with great competence in the heat of battle. A wolf-spirit teaches this Gift.

System: The player spends a Willpower point before initiating a Pack Tactics maneuver (see p. 300) and divides a pool of extra dice equal to her Leadership score among everyone performing the maneuver. The dice should be divided as evenly as possible, although the player may choose where to distribute extra dice (or in case of the Gathering’s Leadership score granting fewer dice than the number of packmates involved).

Persuasion (Level One)
This Gift imbues a Gathering’s words with intrinsic credibility and conviction, causing them to ring true to the ear and lay heavy on the heart. An ancestor-spirit teaches this Gift.

System: The player rolls Charisma + Subterfuge (difficulty 7). Success lowers the difficulty of all social rolls by one for the rest of the scene, and allows successful rolls to have uncommonly strong impact (such as changing long-held political views, or causing an addict to seriously reconsider the course of his life).

Rank Two

Call to Duty (Level Two)
Names hold great power in the spirit world, and the Mokolé may exploit this to summon and command any spirit she knows by name. Only one command may be given, and the spirit departs immediately after fulfilling it. Alternatively, all spirits in the area may be called in times of great need. An Incarna avatar teaches this Gift.

System: The Mokolé must know the name of the spirit she wishes to summon. The player rolls Charisma + Leadership (difficulty equal to the spirit’s Willpower). The second mode of this Gift simply requires the player to spend two Gnosis points to summon all Gaian spirits within a one-mile (1.6 km) radius. If the character has abused this Gift in the past (in the Storyteller’s estimation), the spirits might refuse the call — such a general summons is rooted more in appeal to duty than compulsion. The mightiest of spirits (Incarnae and above) are generally able to ignore this Gift if they choose.

Command the Gathering (Level Two)
The Mokolé draws all eyes to herself with a great exclamation, a clap of her hands, the striking of klaive to shield, or some other such gesture. Until she has had her say, none may depart or interrupt her. A lion-spirit teaches this Gift.

System: The player spends one Willpower point and rolls Appearance + Leadership (difficulty equals the highest Willpower among those whose attention she seeks to gain). If the roll succeeds, all in attendance fall quiet and listen. Any individual who wishes to interrupt the Mokolé or walk out before she has finished speaking must spend two points of Willpower to do so.

Dragon Drill (Level Two)
The Mokolé may organize her allies into a potent workforce, sharing any Ability known to a single member of the group with all members. This Gift can empower Mokolé, Kin, and any character with whom the Mokolé shares a totem. Ant-spirits teach this gift.

System: The player spends a Gnosis point and rolls Manipulation + the appropriate Skill or Knowledge (difficulty 7). The number of successes is the number of individuals who gain the targeted Ability at the rating of the highest-rated member of the group. This Gift’s effects last for one scene.

Walking Between Worlds (Level Two)
As the Mokolé general Gift. Shrouded, Decorated, and Eclipsed Suns alone may buy this as a Level Two Gift.

Rank Three

Long Running (Level Three)
The Mokolé can make long trips far more quickly than should be possible. An air-spirit teaches this Gift.

System: The player spends one Gnosis point and rolls Dexterity + (Athletics or Drive) against a difficulty of the local Gauntlet. Each success reduces the overall travel time to reach the Mokolé’s current destination by 5%.

Reshape Object (Level Three)
The Mokolé can shape once-living (though not undead) material into something else instantly. Trees may become shelter, buck antlers spears, animal hides armor, and flowers sweet perfumes. The item will resemble the object from which it was created (e.g., the aforementioned spear will be made of antler, not wood). A Pattern Spider teaches this Gift.

System: The player rolls Manipulation + Crafts against a difficulty defined by the scope and complexity of the transformation (a broken tree limb into a spear would be difficulty 5, while a fallen tree into a canoe would be 8) and spends a Gnosis point. The transformation persists for one scene per success, or permanently with five or more successes. Expending an additional Gnosis point allows a created weapon to inflict aggravated damage for the remainder of the scene in which it is created.

Rank Four

Infest (Level Four)
The Mokolé summons a horde of vermin to invade a structure no bigger than a large building. The Gift summons any kind of vermin common to the area — usually a lively variety of insects, slugs and rodents. The vermin behave according to their natural instincts, generally settling down for permanent infestation rather than attacking humans. Any vermin spirit can teach this Gift.

System: The player spends one Gnosis point and rolls Manipulation + Animal Ken (difficulty 7). One success warrants an immediate call to an exterminator, five makes the building completely uninhabitable for quite some time.

Shadows by the Firelight (Level Four)
The Mokolé invokes shadows and dreams to set the stage for a play in which other werewolves play a part. The Mokolé narrates the tale, and the actors are swept along in the narrative, willing or no. The Gift is often used at moots, since it allows many to participate in the retelling of legends. It is also used as an object lesson for the wayward and stubborn. An ancestor-spirit teaches this Gift.

System: To press an unwilling actor into the shadowplay, the player spends one Gnosis point per target and rolls Manipulation + Performance (difficulty equal to the target’s Willpower). The effects last until the story ends (one scene), or until the actor is attacked. Willing participants require no roll or expenditure.

Rank Five

Chaos Mechanics (Level Five)
Werelizards pulse with the Wyld’s energy, but all creatures with form and nature have something of the Weaver in them as well. Upon learning this Gift, the Mokolé reconciles these aspects of his being, enabling him to summon primal energy and mystical form at the same time. Luna, who balances mercurial chaos into an orderly cycle of phases, sends the most powerful of her Lunes to teach this Gift.

System: A werelizard with this Gift may use Rage and Gnosis in the same turn with no penalty. This Gift’s effects are permanent.

Obedience (Level Five)
The Mokolé becomes the ultimate alpha, compelling all others to follow her orders. A Stormcrow teaches this Gift.

System: The player spends one Gnosis point and rolls Charisma + Leadership (difficulty 8). All in the vicinity must roll Willpower (difficulty 8) and match or exceed the Mokolé’s successes, or they succumb to the Gift’s effects. If the werelizard wins by one success, targets follow any orders that don’t directly inconvenience them. Three successes cause the targets to treat the Mokolé as their alpha and fight for her. Five successes make the targets follow her into the Abyss or perform virtually suicidal actions.
This Gift’s effects last for one full day.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License