Doshi Gifts

Rank One

Blessing the Blade (Level One)
The sorcerer calls on a local spirit to inhabit a blade for a finite time to enhance it with supernatural power. If prepared in advance, special wrappings restrain the spirit until the bearer speaks an enemy’s name. Only one such weapon may be carried at a time. This Gift is taught by a fire-spirit.

System: The player spends one Gnosis point. The weapon does aggravated damage for one scene only.

Breath of Yu-Chiang (Level One)
As the Black Fury Gift: Curse of Aeolus.

Sense Wyrm (Level One)
As the metis Gift.

Shroud (Level One)
As the Uktena Gift.

Spirit Snare (Level One)
As the Theurge Gift.

Rank Two

Blood Omen (Level Two)
The Fox reads the future through blood sacrifice. The actual divination is performed by reading entrails, interpreting the smoke of a burnt offering, casting bones, or in some other way using the resulting body as an oracular tool. Doshi are careful to dedicate the sacrifice to spirits opposed to the Wyrm. Predator-spirits teach this Gift.

System: The player rolls Intelligence + Enigmas (difficulty 9, or 7 for human or shensacrifices!) and spends one Gnosis point. The more successes, the more accurate and detailed the information gained.

Command Spirit (Level Two)
As the Theurge Gift.

Name the Spirit (Level Two)
As the lupus Gift.

Shadows at Dawn (Level Two)
As the Uktena Gift.

Sight from Beyond (Level Two)
As the Theurge Gift.

Rank Three

By the Light of the Moon (Level Three)
The Kitsune can see any creature touched by moonlight, no matter what mundane skill or magic they use to hide. Bat-spirits teach this Gift.

System: The player spends one Gnosis point and rolls Perception + Alertness (difficulty 6). All moontouched beings within (successes x 20) feet are revealed to the Kitsune.

Exorcism (Level Three)
As the Theurge Gift.

Pulse of the Invisible (Level Three)
As the Theurge Gift.

Swarm of Servants (Level Three)
From the fur of his tail the Doshi can summon tiny vermin — mice, lice, beetles, frogs, and so forth — to serve him. Verminspirits teach this Gift.

System: The player spends one Willpower point and rolls Stamina + Occult (difficulty 8). Each success calls 25 vermin that the Doshi controls. The swarm must stay within 20 feet, and can harass foes (–1 to victim’s dice pools per 25 vermin) and perform simple tasks (at Strength 1).

Rank Four

Grasp the Beyond (Level Four)
As the Theurge Gift.

Spirit Drain (Level Four)
As the Theurge Gift.

Spirit Ward (Level Four)
As the homid Gift.

Rank Five

Feral Lobotomy (Level Five)
As the Theurge Gift.

Malleable Spirit (Level Five)
As the Theurge Gift.

Seal of Inari (Level Five)
The sorcerer can secretly “brand” anyone he encounters with sigils only Kitsune can see. These may be warnings, death marks, requests for help, etc. These ghostly marks shine through all concealment so long as the bearer’s head is visible. Chimerlings teach this Gift.

System: The player rolls Manipulation + Occult (difficulty 8). For each success, he may inscribe one message of his choice on the recipient.

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