Bastet Traits And Creation Chart


Bastet do not have auspices. They do, however, have Pryio (see below), a designation that tends to influence or represent their dominant personality traits and world-views.

Bastet determine Gnosis based upon their breed, while their tribe determines their beginning Rage and Willpower.

All Bastet regain one point of Rage each sunset.

Bastet cannot step sideways without a Gift.

Creation chart

As with Garou, a werecat’s breed determines his Gnosis, while the character’s tribe determines her Rage and Willpower. Homid-breed Bastet begin with Gnosis 1, metis with Gnosis 3, and felines with Gnosis 5.

Step One: Character Concept

Choose concept, breed, pryio , and tribe.

Step Two: Select Attributes

Prioritize the three categories: Physical, Social, Mental (7/5/3).
Note that each Attribute starts with one dot before you add any.

Rate Physical Traits: Strength, Dexterity, Stamina.
Rate Social Traits: Charisma, Manipulation, Appearance.
Rate Mental Traits: Perception, Intelligence, Wits.

Step Three: Select Abilities

Prioritize the three categories: Talents, Skills, Knowledges (13/9/5).
Choose Talents, Skills, Knowledges.

No Ability may be higher than 3 at this stage.

Step Four: Select Advantages

Choose Backgrounds (number determined by breed,)
Gifts (three, one each from breed, tribe and a general gift),

Step Five: Finishing Touches

Record Rage (by tribe), Gnosis (by breed),
Willpower (by tribe), and Rank (1; tekhmet).
Spend freebie points (15)

Bastet Tribes


Beginning Rage: 2
Beginning Willpower: 4
Starting Gifts: Humbaba’s Escape, Treeclimber


Beginning Rage: 5
Beginning Willpower: 2
Starting Gifts: Razor Claws, Skin of Jade


Allies: Your friends and confidantes among humans and wolves.

Ancestors: The ability to channel the knowledge and skills of those Garou who have gone before.

Contacts: A network of people throughout human society that you can tap for information.

Den Realm: A Magical place where you and the land are one.

Fetish: You have an item of some sort with a spirit bound within it, giving it supernatural powers.

Jamak: A spirit ally which who you exchange favours.

Kinfolk: Relatives who you are in touch with, human and wolf, who are immune to the Delirium.

Mentor: A Garou of higher Rank who has taken an interest in your progress and offers advice.

Pure Breed: You have the blood of a Garou hero in your veins, and others can see it within you.

Resources: Your personal wealth, possessions, and income.

Rites: You know a number of rites, rituals empowered with spirit magic.

Spirit Heritage: You have the touch of a particular type of spirit on you, and they treat you as their own.

Freebie Points

Trait Cost
Attributes 5 per dot
Abilities 2 per dot
Backgrounds 1 per dot
Gifts 7 per Gift1
Rage 1 per dot
Gnosis 2 per dot
Willpower 1 per dot
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