Bastet Feline Gifts

Rank One

Heightened Senses (Level One)
This Gift sharpens the werecat’s senses to an incredible degree. She enjoys the olfactory and auditory acuity of a cat whenever she is in Homid and Sokto forms, along with superior night vision. In Crinos, Chatro and Feline, her senses become preternaturally potent, allowing sensory feats that border on precognition. Sudden loud noises, bright lights or overwhelming scents can be disorienting, however. Wolf-spirits teach this Gift.

System: The player spends a Gnosis point to activate this Gift for a scene. In Homid and Sokto, the werecat’s Perception difficulties decrease by two and she may roll Perception + Primal-Urge to perform uncanny sensory feats such as tracking by scent. In Crinos, Chatro, and Feline, Perception difficulties decrease by three (this is not cumulative with the ordinary Lupus-form Perception bonuses) and the werecat gains an extra die to Primal-Urge dice pools.

Mine (Level One)
Rubbing against an object, the Bastet magically claims it as her own.

System:The player spends one Gnosis point. Anyone attempting the steal the object at any point afterward must roll Willpower (difficulty 9) before doing so.

Pounce (Level One)
The werecat can leap impossible distances. Hare-spirits teach this Gift, naturally, though cat-, frog-, kangaroo-, and even fleaspirits occasionally do so as well.

System: The player makes a reflexive Strength + Athletics roll (difficulty 7) to activate this Gift. If successful, the character’s leaping distances are doubled for the scene — or tripled for a single turn with the expenditure of a Willpower point (see Jumping, p. 271).

Rank Two

Catfeet (Level Two)
The werecat gains the agility of a cat, making him immune to falls under 100 feet (91 m). He also has perfect balance even on the most slippery surfaces, and the difficulties of all combat actions involving body slams and grappling decrease by two. Cat-spirits teach this gift.

System:This ability becomes innate to those who learn the Gift.

Prehensile Tail (Level Two)
The feline may lengthen her tail and use it as a prehensile appendage at will. Although it’s no replacement for a hand, it can grasp objects, wrap around branches, and even allow the Bastet to hang upside-down. A monkey-spirit teaches this Gift.

System:The Gift may employ her prehensile tail at will in any form which possesses a tail. Successfully manipulating the tail requires a Dexterity + Athletics roll (difficulty varies according to the task).

Rank Three

Chains of Mist (Level Three)
Silvery filaments spin out from the Bastet’s claws, becoming streamers of mist that enwrap and confound nearby spirits, sapping their strength. A fog-spirit teaches this Gift.

System:The Feline concentrates for a turn; and the player spends one Gnosis point and rolls Dexterity + Enigmas (difficulty 7). One spirit of the player’s choice within 200 feet (60 m) is affected per success. Spirits struck by this Gift treat their Rage, Gnosis, and Willpower ratings as though they were one lower than they truly are for the purpose of all dice rolls for the rest of the scene.

Underbelly (Level Three)
The Feline can spy a target’s weakness, gaining an advantage in combat. A Stormcrow teaches this Gift.

System: The Feline concentrates for one full turn, then the player rolls Perception + Empathy (difficulty equals the target’s Wits + Subterfuge). Success grants the Garou an extra die of damage during combat with that target. Additional successes grant knowledge of further weaknesses, but not more dice.

Rank Four

Beast Life (Level Four)
The werecat can communicate with other wild animals and attract or even command them. Domesticated animals may speak with the Bastet, but they have given themselves over to the ways of humans and will provide no aid beyond information. Any animal spirit can teach this Gift, although feline prefer to learn it from lion- or great cat-spirits.

System:The character gains the permanent ability to communicate with all animals, regardless of the form she wears. To attract animals, the player spends one Gnosis point and rolls Charisma + Animal Ken (difficulty 7). All animals within 10 miles (16 km) per success respond to the summons, and will follow any requests the Garou makes. It is considered customary to pay homage to the spirit of any animal ordered to sacrifice itself with this Gift; to do otherwise risks angering the spirit world.

Rank Five

Revolt of the Land (Level Five)
The Feline calls upon the Mother herself to strike on his behalf. The terrain responds as best it can: Rocks roll and smash, vines constrict, and water sucks victims under. An avatar of Gaia herself teaches this Gift.

System:The player spends one Gnosis point and one Rage point, then rolls Charisma + Primal-urge (difficulty of the local Gauntlet). The exact effects depend on the terrain and are left to the Storyteller.

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