Arcas Gifts

Rank One

Open Seal (Level One)
The werebear can open nearly any sort of closed or locked physical device. A raccoon-spirit teaches this Gift.

System: The player rolls Gnosis (difficulty of the local Gauntlet rating). If the object is sealed with magic,the player must spend a Gnosis point before making the attempt.

Walk Like a Man (Level One)
The Gurahl may leave human footprints or bear prints behind in any form, at his discretion. A fox-spirit teaches this Gift.

System: The player rolls Dexterity + Larceny, difficulty 7. This Gift’s effects lasts for one scene.

Rank Two

Cajole (Level Two)
The character uses this Gift to coax another individual into giving her something, such as food, an item, or a service. Bear- or dog-spirits teach this Gift.

System: The player spends a Gnosis point and rolls Charisma + Empathy against a difficulty of the target’s Willpower. The larger the gift or service requested, the more successes needed; five successes will cajole a human into giving up house and home.

Pulse of the Prey (Level Two)
If the character knows anything about her prey—even a nickname, initials, or crude description—she can track it as fast as she can travel. This unerring sense of direction works anywhere, and is as useful for tracking spirits through the Deep Umbra as Pentex executives through Baltimore. A wolf- or dog-spirit teaches this Gift.
System: No roll is required unless the target is actively hiding, in which case the player rolls Perception + Enigmas against a difficulty of the target’s Wits + Stealth. If the target is a spirit, the difficulty is the spirit’s Gnosis.

Rank Three

Safe Passage (Level Three)
The Gurahl and those traveling with him may journey without leaving any trace of their passage. A fox-spirit teaches this Gift.

System: The player spends one Gnosis point and rolls Dexterity + Primal-Urge. Each success beyond the first allows the werebear to include another person in the Gift’s effects. It lasts for one scene.

Trackless Waste (Level Three)
The character calls upon the spirits of the wilderness to mislead and confuse any who invade her home. Humans and other travelers are confounded by this Gift, with even skilled survivalists and hikers soon becoming hopelessly lost. Even fera are not wholly immune to its effects. Any wilderness spirit can teach this Gift.
System: The player spends a Gnosis point and rolls Intelligence + Primal-Urge (difficulty 6). The Gift affects up to a two-mile (3.2 km) radius per success. Humans automatically fail at all attempts to navigate such an afflicted wilderness. Other shapeshifters can roll Perception + Primal-Urge; if they score more successes than the character, they are able to navigate normally. Those led by the character herself through the domain remain unaffected. This Gift lasts until the sun next rises.

Rank Four

Luna’s Blessing (Level Four)
When Luna stands visible in the night sky, silver ceases to act as a bane to the Gurahl. Indeed, when the moon waxes full, silver may well turn on those who would wield it against Gaia’s children. A Lune teaches this Gift.

System: When the moon shows in the sky in a visible phase, the character suffers lethal or bashing damage from silver, rather than aggravated (damage type depends on the form of attack — a silver-headed cane would do bashing damage, while silver bullets inflict lethal damage). Additionally, all attacks against the werebear with silver weapons at this time are considered to roll a 1 in addition to all dice actually rolled — or a pair of 1s during the full moon. The Gurahl retains his normal vulnerability to silver during the day, on nights of the new moon, and when the moon is below the horizon.

Rejuvenate (Level Four)
As the Black Fury Gift: Breath of the Wyld, save that its effects last for (Succor) days.

Furies embrace the energy of creation, and they can share that passion with others. With this Gift, the Black Fury instills a feeling of vitality, life, and lucidity in another living being. It is taught by a servant of Pegasus.

System: The Fury must touch her target’s skin. The player rolls Gnosis (difficulty 5 against Garou and Kinfolk; difficulty 6 for others). Success grants the recipient a rush of mental vitality — in game terms, one additional die on all Mental rolls for the rest of the scene. It also adds one to the difficulties of any Rage rolls made during the scene.

Rank Five

Natural State (Level Five)
The Gurahl may cause a portion of the land to revert to its original wild state: fields reject planted crops, clear-cut areas regain their trees, buildings and their contents lapse into ruin and disappear. This can be used both to restore once tainted land after cleansing it and to cause chaos directed against despoilers of the wilderness. A glade child teaches this Gift.

System: The player spends a Gnosis point and rolls Manipulation + Primal-Urge (difficulty 8). The number of successes determines the degree of reversion the land undergoes in an (Honor x 20) yard radius.

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