Alexander Keter

Character Summary

"Character Quote."

Basic Information

Image Name: Alexander Keter
Deed Name: Shove-Off F.I.D.O
Player: Bryan

Breed: Homid
Auspice: Ahroun (altered by Rain, as per Keter)
Tribe: Bone Gnawer

Rank: Cliath
Pack Name:
Concept: Shell-shocked Soldier



Garou's Attributes

Physical Social Mental
Strength x.pngx.pngx.pngo.pngo.png
Dexterity x.pngx.pngx.pngx.pngo.png
Stamina x.pngx.pngx.pngo.pngo.png
Charisma x.pngx.pngx.pngo.pngo.png
Manipulation x.pngx.pngx.pngo.pngo.png
Appearence x.pngx.pngo.pngo.pngo.png
Perception x.pngx.pngo.pngo.pngo.png
Intelligence x.pngx.pngo.pngo.pngo.png
Wits x.pngx.pngo.pngo.pngo.png

Garou's Abilities

Talents Skills Knowledge
Altertness 3
Athletics 3
Brawl 3
Leadership 2
Intimidation 2
Primal-Urge 2
Streetwise 3
Subterfuge 1
Firearms 4
Larceny 1
Melee 2
Stealth 3
Survival 2
Enigmas 2
Medicine 2
Technology 1

Garou's Advantages


Fetish: 3pt
Contacts: Military: 2pt

Breed Gift: Homid Gift: City Running
Auspice Gift: Ahroun Gift: Falling Touch
Tribe Gift: Bone Gnawers Gift: Cooking
Merits and Flaws
Flaws Compulsion: Flaw 1pt: Never sleep the same place twice in a row.

Nightmares: Flaw 1pt



Experience Points

135 Unspent

Garou's Known History

Garou's Current State

Garou's Link

Related Links

Deranged: 3pts Fugue
Other Traits *: Road Sign: A strange Road Warder Fetish, the sign is infused with a traveler spirit. It takes the form of an old Cardboard sign with the words "Its not the Destination, its the Journey" The sign is able to attract the attention of a driver and shows the same destination they are going, or to a location that is in their path and makes them more willing to give the user a ride to that location. The down side is, that the sign doesn't always choose a safe ride, oft times attracting the attention of prowling psychopaths, dangerous drivers, or even criminals on the run from police who dont care that "your just some random guy the driver picked up".

The user has little choice in where the sign takes them, it seeming to choose on its own, nor do they know where they are headed save what information they can possibly pry out of the driver. They can Force a suggestion by spending a point of Gnosis, spending a point of willpower, and making a willpower roll, though this tends to annoy the spirit of the sign, and the user can expect some rather strange and interisting travels to come in the days afterwards..
Fetishes Road sign (not sure about Point Value)
Notes and Other A former soldier in the United States Marines Sergeant Alexander Keter was one of the top snipers at his time in the Corp. A fine service record and many commendations he was seen as on the fast track to a command position. That changed while he and his squad were stationed as over-look while deployed in the east. Despite orders several of the troops in his command made contact with locals they assumed were friendly, but quickly turned the soldiers in for rewards that had been placed for their capture. Most of his squad died while being captured, the rest executed, with only Keter remaining.

Keters First Change took place while being tortured, insurgents using live power cables to partially castrate him sent him into a frenzy tearing them, and everybody else in the compound apart. He was found a week later wandering through the wastelands by a rescue team. Placed on medical leave he was soon discharged as the physical and mental damage left him unable to continue in the service. At home things weren't much easier, his family had been serving in the military for a long time, and as unsure of how to deal with him as he was with himself, he eventually left home, wandering the streets aimlessly before being found by other shifters, Bone Gnawers, who took him in.

The Sept he first started at was harsh, a self-entitled Silver Fang attempted to control all aspects of the members lives, driving many away. Keter was able to function fairly well all considering, something the military had helped him learn, but eventually he began to chafe under how he and others were treated, many were lost in pointless battles against a small group of Dancers and their Freaks, while lead by a rather powerful figure, should have been no problem if handled competently. He eventually sought permission to leave the sept, unable to take the treatment of himself and others… The request was met with a challenge, Bring the leader the head of "Gorash Black-Maw" or leave as a coward and traitor.

Keter began his work, first contacting one of his Glasswalker friends for the commission of several special silver bullets, specially made with a steel jacket filled with silver pellets and filings inside, then began to stalk his target through the city until he was able to learn the location of a meeting he was holding to rally his troops. Keter showed several days early picking a spot in the buildings that overlooked the site. He waited in place for several days until the Rally started, keeping his aim until the very height, then fired two shots, one through Black-Maws lower jaw, and the other through his temple. His head exploded in a spray of gore that sent the entire group into a panic, he took several more shots of opportunity before booking it out letting the group devolve into a mess tearing themselves apart.

Once the dust settled he returned claiming his prize, and the scalps of several others returning to the sept as the Silver Fang Lord declared him a coward who had run off with his tail between his legs. At presenting him the heads, after a long moment the lord pronouncing only "Shove off fido." Rather then taking offense, Keter simply took it as his Deed Name, using the military slang it represents. "Shove off" To take off, or leave, and "F.I.D.O" Fuck it. Drive On. His mentor introduced him to the Road Warders, a camp that fit him rather well, and presented him with the fetish sign before he started his Long Walk.
Freebie Use Athletics: 2pts
Leadership: 2pts
Primal-Urge: 4pts
Streetwise: 4pts
Subterfuge: 2pts
Firearms: 2pts
Stealth: 2pts
Survival: 2pts

Added by Rain

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